#PlayerShotData

ShotImage = ".\psyShot.png"

ShotData//s*1
{
	id = 1
	rect = (1,1,7,44)
	render = ADD
	alpha=255
}

ShotData//s*3
{
	id = 2
	rect = (7,1,23,44)
	render = ADD
	alpha=255
}
ShotData//m*1
{
	id = 3
	rect = (23,1,32,65)
	render = ADD
	alpha=255
}

ShotData//old_s*2
{
	id = 4
	rect = (40,57,55,88)
	render = ADD
	alpha=255
}

ShotData//mn*1
{
	id = 5
	rect = (2,55,23,128)
	render = ADD
	alpha=255
}

ShotData//old_m*1
{
	id = 6
	rect = (40,0,55,54)
	render = ADD
	alpha=255
}

ShotData//old_ll*1
{
	id = 7
	rect = (165,0,179,193)
	render = ADD
	alpha=255
}

ShotData//o-ra
{
	id = 8
	rect = (200,0,250,65)
	render = ADD
	alpha=255
}
